(function(Proton, undefined) {
/**
* @memberof! Proton#
* @augments Proton.Behaviour
* @constructor
* @alias Proton.Scale
*
* @todo add description for 'a' and 'b'
*
* @param {Number} a
* @param {String} b
* @param {Number} [life=Infinity] this behaviour's life
* @param {String} [easing=Proton.easeLinear] this behaviour's easing
*
* @property {String} name The Behaviour name
*/
function Scale(a, b, life, easing) {
Scale._super_.call(this, life, easing);
this.reset(a, b);
this.name = "Scale";
}
Proton.Util.inherits(Scale, Proton.Behaviour);
/**
* Reset this behaviour's parameters
*
* @method reset
* @memberof Proton#Proton.Scale
* @instance
*
* @param {Number} a
* @param {String} b
* @param {Number} [life=Infinity] this behaviour's life
* @param {String} [easing=Proton.easeLinear] this behaviour's easing
*/
Scale.prototype.reset = function(a, b, life, easing) {
if (b == null || b == undefined)
this.same = true;
else
this.same = false;
this.a = Proton.Util.setSpanValue(Proton.Util.initValue(a, 1));
this.b = Proton.Util.setSpanValue(b);
if (life)
Scale._super_.prototype.reset.call(this, life, easing);
}
/**
* Initialize the behaviour's parameters for all particles
*
* @method initialize
* @memberof Proton#Proton.Scale
* @instance
*
* @param {Proton.Particle} particle
*/
Scale.prototype.initialize = function(particle) {
particle.transform.scaleA = this.a.getValue();
particle.transform.oldRadius = particle.radius;
if (this.same)
particle.transform.scaleB = particle.transform.scaleA;
else
particle.transform.scaleB = this.b.getValue();
};
/**
* Apply this behaviour for all particles every time
*
* @method applyBehaviour
* @memberof Proton#Proton.Scale
* @instance
*
* @param {Proton.Particle} particle
* @param {Number} time the integrate time 1/ms
* @param {Int} index the particle index
*/
Scale.prototype.applyBehaviour = function(particle, time, index) {
Scale._super_.prototype.applyBehaviour.call(this, particle, time, index);
particle.scale = particle.transform.scaleB + (particle.transform.scaleA - particle.transform.scaleB) * this.energy;
if (particle.scale < 0.0001)
particle.scale = 0;
particle.radius = particle.transform.oldRadius * particle.scale;
};
Proton.Scale = Scale;
})(Proton);